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Abilities[ | ]
0.25s10%
Cast Time: 0.45ss
Projectile
Fire an arrow that deals 16 / 17.3 / 18.6 / 19.8 damage and charges your bow on hit. A fully charged bow enables you to recast Black Arrow, Rain Of Arrows, or Bear Trap.
Max Weapon Charges: 3
Legendary Bonus: Hunting Arrow bounces between enemies, dealing 16/8/4 damage.
6s16%
Cast Time: 1ss
Projectile
Fire a powerful arrow that deals 32 / 35.8 / 39.7 / 43.5 damage and fully charges your bow on hit.
Legendary Bonus: Steady Shot inflicts Stun for 0.8s.
12s / 10.8s / 9.6s / 8.4s8%
Cast Time: 0.2ss
Mobility
Dash towards your move direction and fire an arrow that deals 8 / 8.6 / 9.3 / 9.9 damage. Grants 40% Fading Haste for 1s.
Legendary Bonus: Black Arrow fires 2 additional arrows in a cone that deal 4 damage each.
8s12%
Cast Time: 0.3ss
AoE
Fire arrows that rain down at target location. It deals 16 / 17.3 / 18.6 / 19.8 damage and inflicts Seeker's Mark over 1.5s.
Seeker's Mark: You detect your marked prey. Hunting Arrow, Steady Shot and Black Arrow hits consume the mark to deal 4 bonus damage and heal you for 4 health. Lasts for 6s.
Impact Delay: 0.7s
Legendary Bonus: Rain Of Arrows reaches 30% further.
18s / 16.2s / 14.4s / 12.6s7%
Cast Time: 0.5ss
Summon
Set down an invisible trap at target location. When the trap is triggered, it deals 8 damage and inflicts Root and Seeker's Mark on nearby enemies.
Root: Target is unable to move for 1.6s / 1.8s / 2.1s / 2.3s.
Seeker's Mark: You detect your marked prey. Hunting Arrow, Steady Shot and Black Arrow hits consume the mark to deal 4 bonus damage and heal you for 4 health. Lasts for 6s.
Activation Time: 0.5s
Duration: 30s
Legendary Bonus: Bear Trap lays down an additional trap in front of the first one that lasts for 15s.
16s / 14.4s / 12.8s / 11.2s
Cast Time: 0.1ss
Mobility
Become immaterial and movement speed increases by 100%. Removes movement impairing effects. Running into an enemy inflicts Seeker's Mark.
Seeker's Mark: You detect your marked prey. Hunting Arrow, Steady Shot and Black Arrow hits consume the mark to deal 4 bonus damage and heal you for 4 health. Lasts for 6s.
Duration: 1.2s
Legendary Bonus: Moving through an enemy during Prowl replenishes the duration.
1s
Cast Time: 0.8s-2ss
Projectile
Hold to charge an arrow to increase its damage and range. The arrow deals 35-45 damage and pulls the enemy with it. Pulling them into another enemy or wall deals 25 damage to the second enemy and inflicts Stun to both enemies.
Stun: Target is unable to move or use abilities for 1.2s.
v0.9
Champions | |||||||||||||||||
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Melee: | Bakko | Croak | Freya | Jamila | Raigon | Rook | Ruh Kaan | Shifu | Sirius | Thorn | Ulric | ||||||
Ranged: | Alysia | Ashka | Blossom | Destiny | Ezmo | Iva | Jade | Jumong | Lucie | Oldur | Pearl | Pestilus | Poloma | Shen Rao | Taya | Varesh | Zander |