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Abilities[edit | edit source]
Cast Time: 0.8s
Fire a series of 3 toxic bolts. Each bolt deals 11 / 11.9 / 12.8 / 13.6 damage and inflicts Poison.
Poison: Deals 3 / 3.2 / 3.5 / 3.7 damage over 6s. Can be applied up to 3 times on the same target.
Channel Duration: 0.4s
14s / 12.6s / 11.2s / 9.8s
Cast Time: 0.1s
Roll forward and avoid attacks.
Legendary Bonus: increases movement speed by 30% for 1.5s
9s / 8.1s / 7.2s / 6.3s
Cast Time: 0.15s
Throw a reagent to target location, knocking nearby enemies back and inflicting Snare. Consumes Poison from enemies to deal 8 damage and heal yourself for 4 health per stack.
Snare: Reduce target's movement speed by 25% for 2s / 2.3s / 2.6s / 2.9s
Impact Delay: 0.7s
Cast Time: 0.7s
Throw a chemical flask that deals 12 damage and inflicts Panic.
Panic: Target runs away in a panic for 1.4s / 1.6s / 1.8s / 2s at 10% reduced movement speed. If the target takes at least 20 damage, the effect breaks.
Legendary Bonus: explodes dealing 8 damage and inflicting Lesser Panic to other nearby enemies.
Cast Time: 0.3s
Throw a brew to target location that heals self or ally for 12 / 13.4 / 14.9 / 16.3 health and an additional 12 / 13.4 / 14.9 / 16.3 health over 3s. The brew can be enhanced by Drag and Dropping a potion onto this ability slot, consuming the potion to grant Alchemist's Brew an additional effect.
Healing Potion: Applies a shield absorbing up to 12 damage for 3s.
Stealth Potion: Turn invisible for 1.5s
Rabbit Potion: Turn into a rabbit with 50% increased movement speed for 2s.
Ultimate Potion: Gain 100% increased energy from abilities for 3s.
Cast Time: 0.3s
Throw a vial of noxious chemicals to target location that deals 15 damage and inflicts Snare on impact. It covers the ground in sticky goo that deals 50 damage, slows enemies, and inflicts Poison over 6s.
Snare: Reduce target's movement speed by 35% for 0.5s.
Impact Delay: 0.75s