Merchants

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There are 4 types of Merchants in-game.

Equipment Merchant. Selling only Legendary tier Equipment.
Common Merchant. Selling random Abilities, Equipment and Consumables
Ability Merchant. Selling only Legendary tier Abilities.
Consumables Merchant. Selling 8 random Consumables

Prices[edit | edit source]

Abilities & Equipment[edit | edit source]

Common Abilities/Equipment cost 60 gold.

Legendary Abilities/Equipment cost 450 gold.

Rare and Epic Abilities/Equipment are never sold by merchants.

Discounts[edit | edit source]

Also whenever you upgrade Ability/Equipment you already have you will recieve Discount depending on the Rarity.

You will receive 30 gold discount whenever you upgrade your Common ability to Legendary.

You will receive 60 gold discount whenever you upgrade your Rare ability to Legendary.

You will receive 90 gold discount whenever you upgrade your Epic ability to Legendary.

Consumables[edit | edit source]

Common consumables cost 40 gold.

Rare consumables cost 50 gold.

Epic consumables cost 70 gold.

Legendary consumables cost 100 gold.

Rocks cost 20 gold each though.

Stock[edit | edit source]

Common merchants will stock three different abilities, one or two different pieces of equipment, and four different consumables. Abilities and equipment will either be of Common or Legendary rarity, while consumables can be of any rarities. Healing Potions will have an initial stock of nine items, all legendary items will have an initial stock of two items, and all other items will have an initial stock of three items.

Equipment merchants stock nine random types of Equipment at Legendary rarity, and will never stock Sheep Medallions. All items have an initial stock of three items each.

Ability merchants stock all abilities at Legendary rarity, with an initial stock of three items each.

Consumable merchants stock Healing Potions and up to eight other random types of consumables. Legendary consumables have an initial stock of two items each, while Common, Rare and Epic consumables (including Healing Potions) have an initial stock of three items each. Sometimes, a consumable merchant will stock fewer types of items, in which case the stock of one or several items will be doubled.

No merchants will ever stock Carrots, Snowballs or Fresh Fish.