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Abilities[ | ]
0.4s9%
Cast Time: 0.35ss
Projectile
Fire a soul bolt that deals 14 / 15.1 / 16.2 / 17.4 damage and inflicts Soul Bind on enemy hit and heals 7 / 7.6 / 8.1 / 8.7 health on allies hit.
Soul Bind: Deals 30% of damage taken to other nearby enemies affected by Soul Bind. Lasts for 6s.
Soul Bind Damage Cap: 20
6s9%
Cast Time: 0.7ss
Projectile
Send out a ghost wolf that deals 24/18/12 / 25.9/19.4/13 / 27.8/20.9/13.9 / 29.8/22.3/14.9 damage and inflicts Soul Bind and Fading Snare. It bounces to a nearby enemy after each hit, up to 3 total hits.
Soul Bind: Deals 30% of damage taken to other nearby enemies affected by Soul Bind. Lasts for 6s.
Fading Snare: Reduces target's movement speed to 0% and gradually restores over 1s.
Soul Bind Damage Cap: 20
Legendary Bonus: Ghost Wolf returns to you afterward, healing you for 8 health.
12s / 10.8s / 9.6s / 8.4s10%
Cast Time: 0.2ss
Projectile
Project a spirit guide that heals an ally for 12 / 13 / 13.9 / 14.9 health or deals 12 / 13 / 13.9 / 14.9 damage and knocks an enemy back. Travels through walls and can be recast to teleport to the spirit.
Recast Duration: 2.5s
Legendary Bonus: Ally affected by Spirit Guide takes 25% less damage and enemy affected by Spirit Guide takes 25% more damage.
10s / 9.5s / 9s / 8.5s
Cast Time: 0.1ss
AoE
Open a rift, inflicting Spell Block to nearby enemies. When Spell Block interrupts an ability, it inflicts Panic.
Spell Block: Interrupts the next ability used within 0.5s
Panic: Target runs away in panic for 2s / 2.2s / 2.4s / 2.6s at 10% reduced movement speed. If the target takes at least 20 damage, the effect breaks.
Legendary Bonus: Spirit Rift increases your movement speed by 40% for 2s.
Soul Transfer(E)
12s / 10.8s / 9.6s / 8.4s7%
Cast Time: 0.4ss
Projectile
Send out a spirit that drains 12 / 13 / 13.9 / 14.9 health from enemies or heals 12 / 13 / 13.9 / 14.9 health to allies and yourself. You and the other player swap location on impact.
Legendary Bonus: Soul Transfer inflicts Root for 1.2s on enemies hit.
14s / 12.6s / 11.2s / 9.8s
Cast Time: 0.1ss
Mobility
Go into the spirit realm, increasing movement speed by 33% and making you Immaterial but unable to use abilities.
Duration: 1.8s
Legendary Bonus: You become invisible during Other Side.
1s
Cast Time: 0.1ss
AoE
Summon an ancestral spirit at target location and become Immaterial for 0.7s. Deals 18 damage and inflicts Fading Snare to enemies and heals allies for 18 health. After 2s, the spirit departs and summons a Ghost Wolf to rush each nearby enemy.
Fading Snare: Reduces target's movement speed to 0% and gradually restores over 2s.
Champions | |||||||||||||||||
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Melee: | Bakko | Croak | Freya | Jamila | Raigon | Rook | Ruh Kaan | Shifu | Sirius | Thorn | Ulric | ||||||
Ranged: | Alysia | Ashka | Blossom | Destiny | Ezmo | Iva | Jade | Jumong | Lucie | Oldur | Pearl | Pestilus | Poloma | Shen Rao | Taya | Varesh | Zander |