Abilities[edit | edit source]
Cast Time: 0.35
Melee attack that deals 10 / 10.8 / 11.6 / 12.4 damage. Successful hits charge your weapon, increasing the power of your next and reducing its cooldown by 1s.
Max Charges: 3
Legendary Bonus: causes your next hit to deal 5 bonus damage and inflict Fading Snare for 1.5s.
Cast Time: 0.1
Dash forward and cleave nearby enemies to deal 12 / 13 / 13.9 / 14.9 damage and heal yourself for 4 health on hit. Deals 3 / 3.2 / 3.5 / 3.7 bonus damage and heals yourself 3 bonus health on hit per weapon charge.
Damage Reduction per Hit: 35%
Healing Reduction per Hit: 35%
10s / 9s / 8s / 7s
Cast Time: 0.1
Negate up to 5 melee and projectile attacks. Melee attacks trigger Counterattacks that inflict Stun and projectiles are redirected at your aim direction.
Stun: Target is unable to move or use abilities for 0.5s.
Parry Duration: 1.5s
Counterattack Damage: 14
Legendary Bonus: ends with a Spinning Slash that hits twice, dealing 6 damage and inflicting Stun for 0.6s.
10s / 9.5s / 9s / 8.5s
Cast Time: 0.8
Send forth a seismic shock, dealing 16 / 17.9 / 19.8 / 21.8 damage to the first enemy hit and launching them into the air for 1.4s. Can be recast for an aerial strike while the enemy is midair, dealing 6 / 6.7 / 7.4 / 8.2 damage.
Legendary Bonus: Inflicts Incapacitate for 1s when the target lands.
14s / 12.6s / 11.2s / 9.8s
Cast Time: 0.5
Slicing Winds: Deals 10 / 10.8 / 11.6 / 12.4 damage and heals you for 10 / 10.8 / 11.6 / 12.4 health on hit.
Legendary Bonus: Increases your movement speed by 20% during .