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Abilities[edit | edit source]
Cast Time: 0.35
Melee attack that deals 10 / 10.8 / 11.6 / 12.4 damage. Successful hits charge your weapon, increasing the damage of your next Impale.
Max Weapon Charges: 3
Legendary Bonus: hits increase your movement speed by 20% for 0.8s.
Cast Time: 0.3
Lunge forward and thrust your spear in a line, piercing enemies to deal 12 / 13 / 13.9 / 14.9 damage. Deals 5 / 5.4 / 5.8 / 6.2 bonus damage per weapon charge.
Dmg Reduction per Hit: 40%
Legendary Bonus: inflicts Fading Snare for 0.4s. Increases duration by 0.2s per weapon charge.
13s / 11.7s / 10.4s / 9.1s
Cast Time: 0.1
You become Immaterial and remove negative effects. Your movement speed increases by 25% and damage dealt reduces by 50% for the duration.
Immaterial: Attacks cannot hit you for 1.4s.
10s / 9.5s / 9s / 8.5s
Cast Time: 0.1
Counter the next melee or projectile attack. When you counter an attack, teleport to target location, gain and heal yourself for 12 / 13.4 / 14.9 / 16.3 health.
Readiness: Your next Spear Slash has increased range and deals 7 / 7.6 / 8.1 / 8.7 bonus damage. Lasts up to 3s.
Counter Duration: 1.2s
Legendary Bonus: Countering an attack grants you 2 weapon charges.
Cast Time: 0.25
Throw a javelin that deals 18 / 20.2 / 22.3 / 24.5 damage and leap towards the enemy hit. can be used to pull yourself to a wall, this allows you to recast .
Air Time: 0.2s-0.4s
Legendary Bonus: inflicts Root for 1s.
Cast Time: 0.6
Swing your spear in a cleaving arc to deal 10 damage and inflict Incapacitate.
Incapacitate: Target is unable to move or use abilities for 1.4s / 1.6s / 1.8s / 2s. Any damage taken breaks this effect.